I'm just hoping they sort the physics out, I guess I can live without car damage, I did for years and when the A.i. has just rammed you in a braking zone it is an annoyance. But forza physics have sort of ruined other racing sims for me, in that slow cars on forza are still fun, taking a D class car round a tight track with a force feedback wheel is an exercise in finding grip, taking it to the edge and no further, which to me is satisfying especially in stuff like a focus ST which has some nice lift off over steer. GT1, 2, 3 and 4 have suffered from the slow cars feeling like a purgatory you had to suffer until you got the nice stuff, rather than a fun and integral part of the game. I've never managed to build an undriveable car in GT which when you think about it is odd a 900+ bhp M5 should be a scary nigh on undriveable beast but somehow no, where as 750bhp in a cadillac CTSv on forza feels like unicycling on a tightrope,one false move and its over. However the track selection on GT will be cool with even the top gear test track featured.