3D Rendering

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3D Rendering

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Hi there i was just wondering weather anybody knows anything about 3D Rendering.
Basically i am a Graphic designer and i have been asked about the possibility of changing my role into 3D Rendering in 3DS Max. (Is this the best way forward)
Would this be a the best software to use if i have the CAD data and how difficult do you reckon it would be to retrain while working.
 
Hi there i was just wondering weather anybody knows anything about 3D Rendering.
Basically i am a Graphic designer and i have been asked about the possibility of changing my role into 3D Rendering in 3DS Max. (Is this the best way forward)
Would this be a the best software to use if i have the CAD data and how difficult do you reckon it would be to retrain while working.

Shouldn't be too hard if you are already trained up in CAD. Yes 3DSmax is the industry standard along with another one (name has left me damn my memory lol). 3DSmax was used for all the prefabs and characters in the Max Payne series (y).

I'd say go for it more knowledge & skills the better when looking for better jobs (y). Should be easy enough to learn as you work.
 
I am not trained in CAD at all and the rendering would need to be top notch as i would be rendering aeroplanes with quality lighting, weathering ETC.
The problem that we have is i will need to be making money in a short amount of time so i wont have time for example to do a degree before i start:eek:
 
3DS Max/Maya for modelling, animating and rendering. Or Autodesk Studio if you want to be able to model things and then send the files off to be manufactured according to your model.

TBH, if you have a reeasonable awareness of light/shade from a 2D hand based background, getting to grips with 3D isn't too hard.

Only reason I ended up using Maya is that's what I was taught with- but they are very similiar in the end, if you learn the right principles you can switch from one package to the other without too much fuss.

Biggest lesson I learnt from it all was lighting is key. You can have a fantastically detailed model, but if the lighting isn't right, it'll look crap.

Oh, and Maya is very, very stupid. Whatever package you choose, prepare to get very frustrated, and maybe have a few spare keyboards/generic projectile peripherals around ;)

edit: just added a pic of the last 3d project i did- about a year ago now. also did a animation with the car folding its roof, if your interested let me know :)
 

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3DS Max/Maya for modelling, animating and rendering. Or Autodesk Studio if you want to be able to model things and then send the files off to be manufactured according to your model.

TBH, if you have a reeasonable awareness of light/shade from a 2D hand based background, getting to grips with 3D isn't too hard.

Only reason I ended up using Maya is that's what I was taught with- but they are very similiar in the end, if you learn the right principles you can switch from one package to the other without too much fuss.

Biggest lesson I learnt from it all was lighting is key. You can have a fantastically detailed model, but if the lighting isn't right, it'll look crap.

Oh, and Maya is very, very stupid. Whatever package you choose, prepare to get very frustrated, and maybe have a few spare keyboards/generic projectile peripherals around ;)

edit: just added a pic of the last 3d project i did- about a year ago now. also did a animation with the car folding its roof, if your interested let me know :)

Top stuff not too shabby (y) :)
 
3DS Max/Maya for modelling, animating and rendering. Or Autodesk Studio if you want to be able to model things and then send the files off to be manufactured according to your model.

TBH, if you have a reeasonable awareness of light/shade from a 2D hand based background, getting to grips with 3D isn't too hard.

Only reason I ended up using Maya is that's what I was taught with- but they are very similiar in the end, if you learn the right principles you can switch from one package to the other without too much fuss.

Biggest lesson I learnt from it all was lighting is key. You can have a fantastically detailed model, but if the lighting isn't right, it'll look crap.

Oh, and Maya is very, very stupid. Whatever package you choose, prepare to get very frustrated, and maybe have a few spare keyboards/generic projectile peripherals around ;)

edit: just added a pic of the last 3d project i did- about a year ago now. also did a animation with the car folding its roof, if your interested let me know :)

I know that i have absolutely no right to pick holes but i would not be allowed to have any kind of over exposure for example on the Chrome wheels of your car.
Also i will have to lay graphics and paintings on the products which will have to react to lighting in their own way. I will ask my client if i can post an example.
Am i biting off more than i can chew?:confused:
 
Top stuff not too shabby (y) :)

why thangyew.

I know that i have absolutely no right to pick holes but i would not be allowed to have any kind of over exposure for example on the Chrome wheels of your car.

dam right you have no right :p i do know what you mean though, that wasn't the finish i wanted on the wheels, but in the 3d environment, the light is bouncing off every single surface, so sometimes with the surfaces that are not part of the main surface (i.e. not part of the body shell) it can be very difficult to achieve the finish you want.

btw, i was gonna finish it up in photoshop, but my tutors said it was fine, and as far as i know the a3 print still hangs proud in the studio i learnt in, so nerr :p
 
why thangyew.



dam right you have no right :p i do know what you mean though, that wasn't the finish i wanted on the wheels, but in the 3d environment, the light is bouncing off every single surface, so sometimes with the surfaces that are not part of the main surface (i.e. not part of the body shell) it can be very difficult to achieve the finish you want.

btw, i was gonna finish it up in photoshop, but my tutors said it was fine, and as far as i know the a3 print still hangs proud in the studio i learnt in, so nerr :p

Well dont take offense because it is just one tiny problem with the lighting on a very good model (y)
 
i want to become a graphics designer, and im going to be looking at uni' in the next few weeks. any reccomendations on some good uni' doing graphic design? im going to be looking at sheffield hallam, nottingham trent and a few others.
and what sort of job prospects could i possilby have, providing i get the degree at uni?
sorry for all the questions lol.

Ed
 
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